For my final challenge I did a blog post looking at three examples of the digital history projects we looked at in class, determining if and why they’re ‘good digital history’. See under the cut!
The launch: Beginning of Fall Reading Week (October 27th) at 12:00am, ending on November 1st 12:00am!
The audience: the class!
The task: Solve and find all the pieces of Ottawa history referenced!
The platform: Twitter and the city!
And finally, the challenge: Each day a riddle will be posted, under a cipher. Figure out the cipher used (it may change so don’t expect to figure them all out when you figure one out!) and once you understand the riddle, go to wherever it leads you!
Once you find it, ensure you have proof (for example, taking a picture) and post it to twitter under #Hist3812ARG. The first to do so wins the day! Whoever wins the most days will get a $20 gift card for Tim Hortons to help get you through the end of the semester!
Twitter to get the code/riddle: https://twitter.com/histarg
Here’s the link for my response to the challenge: a review of the presentation of the physical in Fallout 3′s virtual space! Download here
Let me know if there’s any issues with opening it or with the pictures, had a little bit of trouble getting them in!
Mostly regarding Minecraft, some things that popped during the Critical Play was how exploration and alteration varied among players. Some people immediately started walking around and looking at everything, moving from biome to biome whereas some started immediately digging or cutting down trees to get tools. The differences in playstyles really highlighted how a sandbox game like Minecraft has infinite possibilities for play styles. The player was able to make distinct choices of how to use the game. Without a directed goal in mind, players were able to take what was given and do things that even the audience disagreed with.
The BBC online games were also interesting though a great deal more directed. The options given gave the atmosphere of choice but with the history behind it most of the games only really had a certain way to ‘win’. In this case, the history of the events were more at the forefront than the game itself. Whereas Minecraft allowed history to be built through its engine, the BBC games were more about walking the player through history than creating or recreating it.