Critical Play Game Notes


- Player questions the reason of doing and the consequences involved in the game. (I.e. what happens if I jump off this platform etc.,)

- Player looks to visual cues to continue on in the narrative, and for directions when they are not fluent in this particular game’s play.

- When placed in an area with no clear direction, player is found looking more deeply into the surrounding area, scouting coins and additional items.

- Dialogue is an important part in understanding setting, purpose and direction of game. When there is minimal dialogue for a long period of time (intro of Bioshock) the player looks to analyize the small dialogue given in greater detail than normally.

- Visual cues are also important when understanding the historical context of the game, when there is no dialogue.

- Monetary goals detract from the historical aspect, when players are focused on finding money throughout the experience opposed to keeping up with narrative.