Challenge #7: The Hunt for Good Grades

Hey all, sorry it is a little late. Enjoy!

My focus in this game was to create a kind of treasure hunt based in Google’s Cultural Institute. Working off the “from acropolis to agora” analogy we were examining last class I thought this would be a really interesting way to make the GCI seem more like a marketplace of ideas than an enclosed website of knowledge and expertise.

By sending the player into the website with a set of goals they my hope was to encourage them to bed engaged with the content of the museum and to explore and do research in order to answer the questions I pose within the game. Ultimately the form of my game was inspired by the generic “fetch quests” that are common in many RP-games. However generic, I thought this was a good way for the player engage with the museums content via focused learning and knowledge oriented goals.

P.s. Hope everyone who made it to the end enjoyed the reward.

Challenge 7: A Wonderful World

Hello Everyone,

Here is my challenge 7 submission:

The Twine reworks the Google Cultural Institute’s World Wonders exhibit into a discovery game. If you enjoy exploring with Google Maps give it a try.

This Twine has been designed to encourage the player to explore the Google Cultural Institute’s World Wonders exhibit. To meet the challenges goal of gameful engagement with a museum’s exhibit, the player is placed within the world of google map near one of the featured locations and asked to identify it.  Using google maps the player can explore the environment to determine where they are; they can then cross reference with the Google Cultural Institute’s World Wonder’s exhibit to find out the corresponding exhibits tittle (see below for instructions).

The idea behind the game originated from Brad King’s discussion of museum games used to engage non-gamers. The idea of a “murder-mystery” themed game particularly influenced my choice of presenting the only part of the exhibit and asking the player to discover the rest. To complete the game the player must both explore the locations geography and reference the Google Cultural Institute individual presentation to find the password to move on. In both cases, exploring the map and finding the password, the player has the agency to learn as much as they want. The fun I see in a game like this is viewing these amazing locations and their surroundings; hopefully this fun could inspire players to further explore the location’s history. To summarize, the game is a first person mystery exploration game which promotes engagement with the Google Cultural Institute’s World Wonders exhibit.

IMPORTANT: To progress in the game you must enter the title of the corresponding feature of the Google Cultural Institute’s World Wonders exhibit. The title must be complete, but space must be deleted and capital letter un-capitalized. This is due to limitation in the variable abilities of Twine. So for example, the first map corresponds with the Giza Necropolis location within the exhibit. You would enter gizanecropolis in the text box. Using Google’s titles standardizes response possibilities allowing for text input to be used instead of multiple choices. Standard text responses also force the player to engage with Google’s exhibit.  An in game link is provided to the exhibit, but here is the link:

I am also providing a link to the Twine file in case anyone wants to see how it was created.


Challenge 7: Museums & Games

Time Explorer, from the British Museum

Collectively, we’ve written thousands of words this term that play with notions of history, immersion, interactivity, and how good history can emerge at the point of interaction between the player, the creator’s intentions, and the code. We’ve moved into the nebulous world where digital and physical blend together via alternate reality gaming. This week, as everyone at Carleton takes a break (well, the students, at least), we ask what games in museums look like, could look like, should look like. Which brings us to the weekly challenge:

-> using a transmedia approach, investigate/review:

- games being used in a museum setting;

- a museum setting being used as a game

- the depiction of museums (& museum-like structures) in video games


- use Twine to build a gameful interaction with the Google Cultural Institute

I put together a quick, non-exhaustive page of resources and examples for the students to draw from as well:

Learning through Games in Museums


What’s my score?

Mobile games in museums


Mia Ridge, MSc thesis, ‘crowdsourcing games for museums’

Mia Ridge, Museum Metagames

Science Museum, UK

Canadian War Museum

McCord Museum (Mtl) 

British Museum

Museums at Play

Nancy Proctor, the museum as agora

Ghosts of a Chance


Gaming the Future of Museums

Play with the Parthenon Frieze

Getty Games

Meet me at Midnight

The Cockroach Tour


Have a good week everyone, see you next week!


HIST 2813 In-Class Challenge

National Art Gallery ARG Concept Photos


Team: James Willar, Tanner O’Neil, Kendra Matthews-Gramer,Matt Weickert, Matt McFarlane

Our idea for bringing a museum collection out to the public is inspired by mosiaka, the presentation held at parliament during the summer and special events during the winter. Projectors shine art and video onto the walls of parliament for a light show. We want to expand on this idea by getting pictures or scans of many of the pieces from the National Ar Gallery and project them onto buildings all over downtown Ottawa. As people walk through Ottawa, they will be able to tune into certain radio frequencies that will give information on the pieces. Experts from the gallery will also be wandering around to give additional information. A hashtag for social media will be spread around and all of the pictures taken can be extracted and added to a collage that, at the end of the night, will be shown on parliament along with fireworks. If people want to dive deeper, A twine game accessible by smart phones is made, starting from the Eternal Flame you can choose your path through the art and the different buildings.



We wanted to use the new technology that has been rising in the game industry in the last years. Using Occulus, other VR items and high powered graphics we wanted to envelop the guests into the world of history.

Wanted to combine gameplay like this: ( and (

Here is what we came up with.